For this last week, I worked on several task in order to move our engine forward. First, I integrate Wwise to the Entity Component System (ECS). It made me redo the SoundComponent class then the demo. After intragating that, I helped Axel and Peter to fix the bug of our camera. Finally, with axel we merged our demos in order to make one tech demo. Peter add the other demos after.
We also prepared the oral of Wednesday on Google Presentation.To simplify stuff, we let Peter talk alone but we did help him to prepare it.
By thinking of this project since the beginning, I'm quite proud of what I did for it. At the beginning I was very lost, but fortunately, it's not the case anymore. I can say that I really work on the project and I'm very happu of that.
simongonandGroupProject
Tuesday, April 14, 2020
Wednesday, April 8, 2020
Semester 2 - Week 14
I mainly work on the sound this week as well. I maintain my branch every time there is something new on the master branch and I implement the spatialization of the sound. In the sound demo, you now have just to move the camera and you will heard that the sound is moving. If you go to the right the sound will be on your left handsight.
We will discuss it between us and I think we will define the priorities in order to finish or game properly.
We will discuss it between us and I think we will define the priorities in order to finish or game properly.
Wednesday, April 1, 2020
Semester 2 - Week 13
I implemented the Sound Component. It was a bit difficult but I manage to correct my issues alone. I had few problems with several modules of Wwise but it's okay now our game engine is dealing with sound. I had a demo which play a sound of a door and a music.
Last week I saw that Wwise has his own event system, so next step I will have to modify the event demo in order to leave the sound component to Wwise, as Peter merge the event system branch into the master
Last week I saw that Wwise has his own event system, so next step I will have to modify the event demo in order to leave the sound component to Wwise, as Peter merge the event system branch into the master
Monday, March 23, 2020
Semester 2 - Week 12
I document myself about using Wwise API and the software by itself. It's really huge, we can do a lot of things with it and some concepts are not so obvious to understand. The purpose here, is to manage to implement a basic sound component, maybe it will improve later but after that I think that the gameplay code will be the main priority.
Semester 2 - Week 11
This week I was a bit taken by my report that i have to give the 20th March to the french school (CNAM-Enjmin) which i'm appplying for next year. I also, worked on some of other stuff like the assignement of Game AI.
This week I choose to work on the sound component system by using Wwise. I will document myself about it next week in order to implement it after.
This week I choose to work on the sound component system by using Wwise. I will document myself about it next week in order to implement it after.
Semester 2 - Week 10
After documenting myself about the event system in a videogame, I started to implement it in our project. I'm really happy because it's the first block of code that I've commited on the project. It's working, we have a event system which deal with events that we creates. Indeed, some of the events are already dealed by GLFW.
Semester 2 - Week 9
I started to work on the Event System. I deduce my entire week into document myself about event system, events in videogames, how to manage events and some example of game engine in order to have a full idea of the feature and how I am gonna implement it in our game engine.
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