Monday, March 23, 2020
Semester 2 - Week 12
I document myself about using Wwise API and the software by itself. It's really huge, we can do a lot of things with it and some concepts are not so obvious to understand. The purpose here, is to manage to implement a basic sound component, maybe it will improve later but after that I think that the gameplay code will be the main priority.
Semester 2 - Week 11
This week I was a bit taken by my report that i have to give the 20th March to the french school (CNAM-Enjmin) which i'm appplying for next year. I also, worked on some of other stuff like the assignement of Game AI.
This week I choose to work on the sound component system by using Wwise. I will document myself about it next week in order to implement it after.
This week I choose to work on the sound component system by using Wwise. I will document myself about it next week in order to implement it after.
Semester 2 - Week 10
After documenting myself about the event system in a videogame, I started to implement it in our project. I'm really happy because it's the first block of code that I've commited on the project. It's working, we have a event system which deal with events that we creates. Indeed, some of the events are already dealed by GLFW.
Semester 2 - Week 9
I started to work on the Event System. I deduce my entire week into document myself about event system, events in videogames, how to manage events and some example of game engine in order to have a full idea of the feature and how I am gonna implement it in our game engine.
Semester 2 - Week 8
Peter is evolving on bullet. As i said the week before, I feel that this is useless for me to continue to work on the bullet implementation. This week i've been looking for what i can do on the project. I explored the issues on github. Peter said to me that the event system has to be implemented in order to manage events inside our game engine
Semester 2 - Week 7
Even with the release, we found some difference between our programs with Peter. The consequence of that, it's that he's taking the lead on this part of the project. Even if I understand what he's doing because he's communicating and because I followed some tuto about Bullet, I'm feeling that it's useless for me and for the project to continue to work on the bullet implementation as Peter is way far ahead of me.
Semester 2 - Week 6
In order to get rid of the difference between our programs, we decided to put our first release of the current project, with the bullet implementation. In fact, bullet is not completely implement. We still have some issues with it. Even when i tried to implement a basic world I've got runtime errors that we don't manage to explain with Peter.
In addition, last week I had the beginning of an exam for a french school for next year. I've started to work on it, I have to create a report with a videogame idea and a talking about a programmation problematic by following a theme. This will take some of my time.
In addition, last week I had the beginning of an exam for a french school for next year. I've started to work on it, I have to create a report with a videogame idea and a talking about a programmation problematic by following a theme. This will take some of my time.
Semester 2 - Week 5
We manage to get rid of the runtime error of bullet. Peter manage to build the bullet entireley, despite that solution, Axel and me we still have other issues. The problem here is that Peter and I don't have the same result when we are trying to launch the program. I have issue that he doesn't have. Fortunately, as Peter frequently talk to us to explain what he did on the project, I can understand what he's doing.
Semester 2 - Week 4
After that Peter finished all the work that he was doing, he started to work on the bullet implementation on his side. He manages to reach the same issue that I have. We are trying to think about a way to directly build bullet dynamically in order to fix this issue which too annoying. I'm feeling that Peter is taking some advance on the problem, I'm afraid to not following him completely.
Semester 2 - Week 3
Last time that i saw Peter we manage to launch the project just by downloading the librairies again. Now, I'm still on the same Bullet issue that before. To recall, the library are statics but they were build dynamically. By trying to modify some parameters i can't manage to implement it into the Demo itself.
Semester 2 - Week 2
I did get my computer back two days on Monday. I tried to launch the project but I've got a runtime error which said "The application did not manage to launch correctly". The weird thing is that Peter does not meet this error. We are thinking that I can have some issues with my . dll files or maybe I just have some problems with the dependencies librairies.
Semester2 - Week 1
First week after the vacation. I still don't have my computer back. I'm quite blocked for this week, but normally I'm suppose to have it back next week. We are still in communication with Peter, in order to have some follow-up about the project.
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