This week was a busy week, I find a job which takes me all my daytime, also I work on two differents projects that I had to submit this week.
Regarding this game project, I first look at the bullets issue but still no solution came to my mind. Despite everything I still continue to learn how to bullets works. I just have to test the theory and to implement it with our demo on github to show it.
Also, I am still working on the GDD with Axel to finishing it. I think it start to be a good file but we still have to add stuff like sound design and to flesh out the level design.
Wednesday, November 13, 2019
Tuesday, November 5, 2019
Week 10
I am still with bullet and I met a new error that I cannot dealed with it. But with Axel we continue to implement the GDD with some level structure stuff and new informations about how the player will progress, what is his ultimate aim, the differents modes or his objectives during the game. We also put some new stuffs about mechanics and the gameplay in general.
Week 9
I am still on the bullet issue, I find an alternative to be able to learn about bullet. So I start a bullet tutorial to see how the physics works. The problem is that alternative solution only work on a separate project, it doesn't work on our project which is on GitHub. This week, with Peter and Axel, we also look about the problem of making our clone project and we solved it.
Subscribe to:
Posts (Atom)